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/* SPDX-License-Identifier: GPL-2.0+ */
/*
* (C) Copyright 2010
* NVIDIA Corporation <www.nvidia.com>
*/
#ifndef __ASM_ARCH_TEGRA_DISPLAY_H
#define __ASM_ARCH_TEGRA_DISPLAY_H
#include <asm/arch-tegra/dc.h>
/* This holds information about a window which can be displayed */
struct disp_ctl_win {
enum win_color_depth_id fmt; /* Color depth/format */
unsigned int bpp; /* Bits per pixel */
phys_addr_t phys_addr; /* Physical address in memory */
unsigned int x; /* Horizontal address offset (bytes) */
unsigned int y; /* Veritical address offset (bytes) */
unsigned int w; /* Width of source window */
unsigned int h; /* Height of source window */
unsigned int stride; /* Number of bytes per line */
unsigned int out_x; /* Left edge of output window (col) */
unsigned int out_y; /* Top edge of output window (row) */
unsigned int out_w; /* Width of output window in pixels */
unsigned int out_h; /* Height of output window in pixels */
};
#endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/
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