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/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Copyright (c) 2015 Google, Inc
* (C) Copyright 2015
* Bernecker & Rainer Industrieelektronik GmbH - http://www.br-automation.com
* (C) Copyright 2023 Dzmitry Sankouski <dsankouski@gmail.com>
*/
#define FLIPPED_DIRECTION 1
#define NORMAL_DIRECTION 0
/**
* struct console_simple_priv - Private data for this driver
*
* @video_fontdata font graphical representation data
*/
struct console_simple_priv {
struct video_fontdata *fontdata;
};
/**
* Checks if bits per pixel supported.
*
* @param bpix framebuffer bits per pixel.
*
* @returns 0, if supported, or else -ENOSYS.
*/
int check_bpix_support(int bpix);
/**
* Fill 1 pixel in framebuffer, and go to next one.
*
* @param dstp a pointer to pointer to framebuffer.
* @param value value to write to framebuffer.
* @param pbytes framebuffer bytes per pixel.
* @param step framebuffer pointer increment. Usually is equal to pbytes,
* and may be negative to control filling direction.
*/
void fill_pixel_and_goto_next(void **dstp, u32 value, int pbytes, int step);
/**
* Fills 1 character in framebuffer vertically. Vertically means we're filling char font data rows
* across the lines.
*
* @param pfont a pointer to character font data.
* @param line a pointer to pointer to framebuffer. It's a point for upper left char corner
* @param vid_priv driver private data.
* @fontdata font graphical representation data
* @param direction controls character orientation. Can be normal or flipped.
* When normal: When flipped:
*|-----------------------------------------------|
*| line stepping | |
*| | | stepping -> |
*| * | | * * * |
*| * * v | * |
*| * | * |
*| * | * * ^ |
*| * * * | * | |
*| | | |
*| stepping -> | line stepping |
*|---!!we're starting from upper left char corner|
*|-----------------------------------------------|
*
* @returns 0, if success, or else error code.
*/
int fill_char_vertically(uchar *pfont, void **line, struct video_priv *vid_priv,
struct video_fontdata *fontdata, bool direction);
/**
* Fills 1 character in framebuffer horizontally.
* Horizontally means we're filling char font data columns across the lines.
*
* @param pfont a pointer to character font data.
* @param line a pointer to pointer to framebuffer. It's a point for upper left char corner
* @param vid_priv driver private data.
* @fontdata font graphical representation data
* @param direction controls character orientation. Can be normal or flipped.
* When normal: When flipped:
*|-----------------------------------------------|
*| * | line stepping |
*| ^ * * * * * | | |
*| | * * | v * * |
*| | | * * * * * |
*| line stepping | * |
*| | |
*| stepping -> | <- stepping |
*|---!!we're starting from upper left char corner|
*|-----------------------------------------------|
*
* @returns 0, if success, or else error code.
*/
int fill_char_horizontally(uchar *pfont, void **line, struct video_priv *vid_priv,
struct video_fontdata *fontdata, bool direction);
/**
* console probe function.
*
* @param dev a pointer to device.
*
* @returns 0, if success, or else error code.
*/
int console_probe(struct udevice *dev);
/**
* Internal function to be used in as ops.
* See details in video_console.h get_font_size function
**/
const char *console_simple_get_font_size(struct udevice *dev, uint *sizep);
/**
* Internal function to be used in as ops.
* See details in video_console.h get_font function
**/
int console_simple_get_font(struct udevice *dev, int seq, struct vidfont_info *info);
/**
* Internal function to be used in as ops.
* See details in video_console.h select_font function
**/
int console_simple_select_font(struct udevice *dev, const char *name, uint size);
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